3/11/2024 0 Comments Greg johnson mark voorsangerThat’s how you make a truly awesome game. My goal is to make a single game and play the heck out of it before we start porting. We are a very tiny team though, and I want to keep it that way. That’s one reason we’re building in Unity. Platforms? Well, initially just one – the PC, (including Mac and Linux) and after that hopefully all platforms. The engineer I’m working with, Jeff Kreis came up with that. Greg: The game is going to be called “ToeJam & Earl: Back in the Groove”. TSA: What’s the name of the game, what platforms are you targeting and do you have a release window? And I get the added huge bonus of getting to make the game I want, and not what a publisher tells me. Now, because of the advent of crowd source funding I have a very direct way to find out whether or not there are really enough people out there who want a new TJ&E game. I tried to tell them that there was a big ToeJam & Earl audience out there, but they were skeptical. I’ve approached publishers in the past without much luck. Of course, it takes a lot of money to make a game, and that has to come from somewhere. Greg Johnson: It’s actually something I’ve been wanting to do, and trying to do for many years now.
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